Sunday, January 29, 2012

Fruit Dragon Updates

In October I had a few weeks of holidays, so I decided to spend a bit of time working on fruit dragon mania. Putting in some of the features that I always wanted to, but never had the time for.

New Features:
-Sound/Music
-High Scores
-Rewrote the Graphics system so it can played in multiple resolutions instead of hard-coded to 1080p
-upgraded the engine to using XNA 4.0 up from XNA 3.1
-Added in an gravity for dead enemies and an effect so that dead enemies could chain, so a dead enemy that bumps into an alive enemy, will kill the alive one too.
- added new user interfaces - level select screen, high score screen, splash screen
- implemented a tutorial system
- added 2 more levels to the game
- added a new Enemy Type the "Giant Bear"
- added a new power-up type the "Rainbow Fruit" - allowing the player invincibility, and the ability to eat certain blocks.
- added edible blocks to levels 2 and 3.








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