Tuesday, April 21, 2015

Global Game Jam 2015

The game I worked on for global game jam 2015 in halifax, nova scotia.

this years theme was "what do we do now?".

we ended up focusing on WE, making it a 2 player game. we decided it would be fun to do a diablo style isometric hack and slash. but the 2 characters are chained together. to make things a bit of a struggle we made one a melee character who wants to get in close to the enemies, while the other is a weaker mage who wants to be far away from enemies.

fun to work on. love the goats. i got to practice some AI, path finding, obstacle avoidance stuff which i hadn't done much on since college a few years back.




the game i did at work during 2013/2014

worked on this one during 2013/2014. it was a good chance for me to learn more about working with unity and console development.



Ludum Dare 32

so in july 2015 myself and some friends from work participated in the ludum dare 32. a 72 hour game development challenge. and this is what we made.

the theme for this one was "unconventional weapon", and we went with a theme where a poltergeist is in a house and tried to attack and occupants with normal everyday things found in the house before the people escape.

it ended up being a bit like a tower defence, except the weapons were kind of towers that only lasted a few seconds then went away.