Tuesday, April 21, 2015

Ludum Dare 32

so in july 2015 myself and some friends from work participated in the ludum dare 32. a 72 hour game development challenge. and this is what we made.

the theme for this one was "unconventional weapon", and we went with a theme where a poltergeist is in a house and tried to attack and occupants with normal everyday things found in the house before the people escape.

it ended up being a bit like a tower defence, except the weapons were kind of towers that only lasted a few seconds then went away.





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